Will larger ships have damage control lockers? Places where emergency response and repair parts are stored. To respond to shipboard fires, hull breaches, dangerous gases, etc.asked by Sidhe Drac Macgillean
TL;DRChris Roberts says larger ships will get repair gameplay such as fixing broken power connectors and fuses, putting out fires, and engineering tasks, tied to a new item system whose first iteration comes to personal items first.
Yes. So absolutely we're going to have specific gameplay on bigger ships where there will be, nodes and things that will break down so pipes are connected and the pipes are why it has power or heat or oxygen in the case of life support, would all be connected so the different items they may require power but they also emit heat or they may require a data input. On the bigger ships, those pipes go through different connectors or conduits.You could almost think of it as a conduit that has a fuse in and maybe when there's damage boom the fuse blows. So there's a power surge and the fuse blows. So now this connector, the power goes here but it doesn't go through here 'cause the fuse needs replacing. So part of the gameplay will be like "Ok right. Crap the back turret's down because the power nodes gone down on the left side of the hull will you go and fix it?" And you run back, take out the, open up the connector, take out the broken fuse, put the new fuse in. Power gets restored to the turret at the back. So there will be definitely that kind of gameplay, fires could break out you have to go and extinguish them with a fire extinguisher.So we're going to add gameplay in the bigger ships to give you things to do. There will be really cool multi crew stuff. The classic going back to the engine and it's going to overheat and the Scotty moment and he's got to go and fix it. So I think that will make the multi crew more compelling we're also working on better improvements for how the turrets operate and all that kind of stuff. So watch the gameplay experience to improve over the next X number of patches and that's a big focus for us. I think it's one of the coolest things you can do that in Star Citizen you don't really get to do that in, well pretty much any other game and even with the limited multi crew action you can do now I see loads of cool videos. People running back in the turret and fighting off some pirates that attack them or other players that are attacking them while their friends flying so just imagine that when you're actually able to fix things or patch things up and you can do more from the Engineering Stations.With the future iterations where we have our new item system comes online properly which has a lot more power and has the ability to share authority between items so we really can have a pilot designates some functions to a co-pilot in a way that you can't presently do but it is part of the plan and it's part of our new item system which is the first iteration comes online for some of the personal items in 2.3 and then beyond that. So I think there's going to be some pretty cool gameplay with that.