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This question concerns mostly Squadron 42, but, in some extent, may also concern Star Citizen: can we expect dogfights inside huge structures (like space stations) where the piloting skills will be the only things that will keep you alive (basically, like in Star Wars, when they fly into the Deathstar)?asked by krema

TL;DRChris Roberts says close-in dogfighting around large structures and asteroids is definitely a goal, mainly in Squadron 42 and probably some in the PU, with AI flying smart enough being the hold-up.

So that is a good question and I, that is absolutely a goal for, there will be gameplay that will give you that kind of close in dogfighting skills. So in Squadron 42. The Shubin Mining Station is about six kilometres long and there's lots of structure stuff on it and so part of our plans is to have some low flying combat that's happening there. So if you're going after an OMC Outlaw you'd have to go close to it and plan and fire and so have that flying close to the structure. There's other plans to have similar things like in asteroid fields and i'm pretty sure we will also work in that kind of stuff in some cases in the persistent universe 'cause it's just really cool game play and it rewards good piloting skills.The issue with it is mostly is just getting the AI to fly smart enough. They go close and they just whack into it and it just defeats the whole purpose. I think there was one time the asteroids in Vanduul Swarm weren't really on the radar of the AI and so you could just get all the Vanduul to basically ram into asteroids and kill themselves. So the AI's really the hold-up and AI is a big thing for us. It's a big focus right now for the project because there's a lot of AI dependencies in Squadron 42 that we need to finalise up but we want to roll out more AI into the persistent universe.So in Crusader we have some basic space flight stuff but we also want to have folks on the various space stations going about their daily lives and a higher degree of that and also have some AI on FPS combat and stuff like that. Encounters that you could maybe go to a location and maybe clear out some outlaws or something like that. So all those are being worked on and we definitely will have some close flying structures.

10 for the Chairman›Episode 75·
Published on this date.25 Jan 2016