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I was wondering if we will be able to move elements of the HUD to different monitors? Things like radar, wire frame, pinned targets, chat/comms, etc?asked by Roadbeer

TL;DRChris Roberts says HUD elements won't be movable to cockpit monitors because it overcomplicates things, though the HUD layout can be customized and monitors can have defaults, with starter ships planned to be simpler.

We originally had a plan to be able to move things off your HUD and put them on monitors and back and forth, but looking at it and how often it get used we sort of decided that over complicates a system and is not particularly tenable when we have so many different cockpits and everything else.So the plan is that on your HUD you should be able to customize it by moving your widgets around or add new widgets if you get new functionality with avionics. Then on your monitors, in your cockpit, the functionality of those comes from the different devices or items or avionics that are plugged into your system. Then there is a certain amount of, "I'll default this one to the damage screen or this one to the shield screen." You won't be able to take things from your visor and put them onto your monitors in your cockpit or vice versa but you will be able to customise your HUD in terms of layout and things you can see. Then you will also be able to default to what you should be able to see on the monitors.Of course that would also depend on what kind of ship like the starter ships, which we don't have implemented now, would have much more basic functionality for IFCS to avionics. You wouldn't have nearly as many knobs and dials as you do currently and then as you upgrade your ship or avionics, a bigger more powerful one, then they come with the advanced operation with the many tabs that you can open up and now there's more options for you.So the idea as a beginner is you start with a starter ship, just like a starter car you would have, and it's simpler to operate and use but as you play the game more you want to have control over specific stuff you would upgrade your system or move to a different kind of ship. I think that will be much better for the beginning user experience because right now the beginning user experience is pretty overwhelming. Unless you're up on everything you get thrown into Crusader it can be pretty daunting. First of all, the control schemes are not consistent between modes (FPS to flying) and also the overwhelming things you can do in terms of shields, weapons, and all the rest is fairly overwhelming for a basic user experience.We're going to be working on that as well as we go forward because we're getting bigger and the community is getting bigger, I really would like for the experience for the new people to be better. Also we're doing things to make the tutorial to make it easier and better, maybe a different approach to the tutorial, so that's all on the list of things that we have to work our way through. As you can probably guess, it's a pretty big list.

10 for the Chairman›Episode 75·
Published on this date.25 Jan 2016