When can we expect to see multicrew in Vanduul swarm and pirate swarm?
TL;DRMulticrew in Vanduul Swarm is wanted and the code is partly there, but it depends on a dedicated Arena Commander and Star Marine team being assembled and lobby work; no timetable yet.
Well, I can remember right back to the original Dogfighting module release because I was working on it. So, like you say, this is something that people have been wanting for a while, it's been on our radar for quite a while. Various other releases we've done, we've seen Arena Commander for some releases get more attention than others. Moving forward, we're in the process of assembling a dedicated strike team to be looking at both Arena Commander and Star Marine issues, improvements, freshening up the game modes, new maps, that kind of thing. And certainly whilst we've been planning out the work for that team, multi-crew Arena Commander has come up again and we feel hopefully in a few releases' time we should have a team in place better to tackle that.
I've worked on quite a bit of spawning code for the various game modes before now, so I know for example we already have stuff in the game code that will allow you to spawn in various seats or beds within a ship. So from that angle a bunch of the code is pretty much there, and what the kind of things we'd need to add are some extra functionality within the lobbies. It might make more sense to do that as a sort of wider pass where we can look to freshen up the lobbies in general for Arena Commander and Star Marine modes to engage people further. But certainly in the lobbies, you'll obviously need a way to specify, I want to join this multi-crew ship and sit in this seat, take on this role, for example. So work like that is more of a sticking point than the actual game code right now. It's really just the sticking point in terms of getting that team assembled, getting people to actually have that as their focus and to look into those issues, because without that kind of wider feature work, it's difficult just to write a few lines of code and turn that feature on.
And then there's obviously other things we would look to do, for example do some more detailed balance passes, make sure the turret gameplay is fully polished up, and then obviously you'd want to look at other multi-crew roles. So it's possibly not just pilots and gunners, maybe one more, like engineering roles: part of the ship's going down, go fix it. Exactly. But then for a tier, for an initial sort of implementation of the feature, we could focus on the turret gameplay. That would be a sensible thing to do. And it'd certainly be cool to get it in Vanduul Swarm as sort of a starting point because that's probably easier to balance against the AIs when you're working in a co-op. I don't think there's any doubt in anybody's mind that this is something that we've wanted for Arena Commander just as much as players have wanted it.
As always, it comes down to a matter of resources and priorities. Obviously, Arena Commander and by extension Star Marine were meant to be test beds to get us to the Persistent Universe. We got to the Persistent Universe much faster than we originally anticipated with the explosion of resources in Foundry 42 UK and the addition of our Frankfurt office. So our attentions have been focused there in the Persistent Universe, but as Erin Roberts stated at the beginning of this year on Reverse the Verse, one of our objectives that we want to achieve this year is to build up that strike team, build up that dedicated team that can focus on Star Marine and Arena Commander and give them the love that we know not only that you guys want, but that we want to give. So no timetables yet, nothing to share, but of course the RSI public roadmap would be your place. And I know the roadmap hasn't been updated in a little while. After 3.2, we've been doing a lot of reshuffling, a lot of reexaminations as we prepare for 3.3. By the time this airs though, considering that I'm recording this on August 15th, hopefully that roadmap will have your updates. And that will of course be the place to check for when multi-crew Arena Commander and stuff get put on the development calendar.