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Qhen quantum jumping in alpha 3.3, will radar give us intelligent travel distance feedback to prevent us from running out of fuel trying to go farther than our reserves will allow?

TL;DRA route-planning feature on the star map is designed and in development, showing the shortest path and quantum fuel needed per step; release timing is uncertain, and richer fuel information is planned.

Rob ReiningerDeveloper

So we are working on a feature right now. We've got a formal design for it that's approved for route planning. And what that is, is something integrated into the star map that allows you to basically, I'm in Port Olisar, I select Hurston. It's going to create, like Google Maps, kind of a path to that location that you've selected. And it will not only take into account how far your quantum drive will allow you to go in a single jump, it'll automatically pick the shortest path, but it'll also tell you how much quantum fuel is required for each step of the way. So I'm not sure if it's going to be this release or next. It's definitely being worked on at the moment. It's actually the next thing on our hit list. Due to CitizenCon, I'm not sure where that's going to fall, but it's definitely in the plans, and eventually that'll evolve into you being able to pull your pin around, like, ooh, I want to go around this side of the moon instead of that side, and so on. And we also want to do stuff like update the nav markers to actually show, oh yeah, there's fuel at this location, or there's not, or some of the other essential information that the players are going to need to navigate the map intelligently instead of just going, well, I hope they've got fuel there because I'm going to run out right there. So it's definitely in the plans and we want to make that much more user friendly and fun for the players to figure out where to go and how to get there.

Calling All Devs›Robbit Season·
Published on this date.27 Aug 2018