[With route planning,] we don't ever want to just give players all the answers at once and do the work of plotting the route entirely for them, right?
TL;DRReininger personally expects players to gather route information by visiting places, like fog of war on a map, to push exploration; this is beyond route planning and still to be decided.
Yeah, no, and it's got to be like, so this is my personal opinion and how this fully works out is a little bit to be decided, but I expect that you will gather information as you go to these different places. So you may not know there's fuel on Outpost 57, but as you go there and learn more about it, it's kind of like a fog of war on the map, right? You learn things, your computer now stores things about the places that you visit. And so you will accrue information over time as you travel throughout the universe. So we really want to try and push that sense of exploration in the world and kind of learning about the environment instead of, like you said, just feeding all the information all at once. So I would expect something a little along those lines more in the future, but that's even beyond the route planning stuff.