I've seen a lot of talk about food, sleep, showering, etc. Many ships have features for the immersion effect but are there plans to actually make these commodities/needs affect the player? In other words, will sleeping grant a bonus to black out tolerance or food give a player a buff like they do in most MMO's?asked by Raeyik
TL;DRChris Roberts wants only a light immersion effect, where things like eating, resting or hygiene could give small bonuses or penalties, without becoming a chore like real life.
I think this is something that I've talked about before. I like that we have functions in ships like that which make them seem real, and I do want to give the player a bonus for using those things to a certain extent, because it makes it not just completely cosmetic. That said, you don't want to make it like real life where you have to use the toilet, or eat 3 square meals a day or whatever. I was in favour of the light immersion factor which is something like, say, if you didn't shower for a week, someone might make a face at you due to the smell or look, and thus might be -1 to your reputation/conversation with that person. Sleeping is what we're using as a save mechanic too, but perhaps occasionally if you rest in the PU or eat it might affect your stamina or something. I do think things like drinking too much alcohol should make your vision blurry, but perhaps if you never ate anything ever you might get weaker. It should be fun, but just a light RPG immersion factor, like you could walk up to the Constellation dinner table and press a button, have a meal appear and your character might have a little bit of a bonus from eating it. It shouldn't feel like you have to do it all the time like a chore, but that it'd be good to do every now again. It'll be like refuelling your ship, just resource management.