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I've seen a lot of talk about food, sleep, showering, etc. Many ships have features for the immersion effect but are there plans to actually make these commodities/needs affect the player? In other words, will sleeping grant a bonus to black out tolerance or food give a player a buff like they do in most MMO's?asked by Raeyik

TL;DRChris Roberts wants only a light immersion effect, where things like eating, resting or hygiene could give small bonuses or penalties, without becoming a chore like real life.

I think this is something that I've talked about before. I like that we have functions in ships like that which make them seem real, and I do want to give the player a bonus for using those things to a certain extent, because it makes it not just completely cosmetic. That said, you don't want to make it like real life where you have to use the toilet, or eat 3 square meals a day or whatever. I was in favour of the light immersion factor which is something like, say, if you didn't shower for a week, someone might make a face at you due to the smell or look, and thus might be -1 to your reputation/conversation with that person. Sleeping is what we're using as a save mechanic too, but perhaps occasionally if you rest in the PU or eat it might affect your stamina or something. I do think things like drinking too much alcohol should make your vision blurry, but perhaps if you never ate anything ever you might get weaker. It should be fun, but just a light RPG immersion factor, like you could walk up to the Constellation dinner table and press a button, have a meal appear and your character might have a little bit of a bonus from eating it. It shouldn't feel like you have to do it all the time like a chore, but that it'd be good to do every now again. It'll be like refuelling your ship, just resource management.

10 for the Chairman›Episode 51 (2015.01.26)·
Published on this date.26 Jan 2015