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Right now in Star Marine we have two armor sets, light and medium. Heavy armor hasn't been added yet, but once it is, what kind of difference do you think it's going to make to the way we play Star Marine?

TL;DRTodd Papy would like light armor fast on the ground, heavy slow but better in EVA and carrying more gadgets, and medium in between, pending Chris's approval; heavy armor is more likely around 3.0.

Todd PapyDesign Director

So for me, this is something I've got to get approved by Chris, so don't take it to heart, is basically for me, light armor, I would like it to be that light armor is very fast on the ground and heavy armor is very slow on the ground. And in EVA, just because of the boosters and everything like that that the heavy armor can have, because of the extra power supplies and these types of things, it would be faster in EVA and the light would be slower. And the medium is supposed to be kind of the jack of all trades, master of none. So that's the way we'd be pushing it, and even with heavy, maybe you don't go prone, but in other ones you can go prone. Heavy, you'd be able to carry more, some more grenades, not more weapons, but more gadgets, and then obviously take more of a beating from a combat perspective. But you'd definitely move slower and you'd definitely feel the difference in running around. But Alex, do you know when we have those coming online, or are we aiming for like 2.7, 3.0 or something like that?

Alex MarschalStar Marine Producer

I think that's more towards 3.0 overall, because they would need to be built on the character side. We need to make the code implementation on that and also the balancing, which we shouldn't forget about. So I think that's more longer term.

Todd PapyDesign Director

Chris and I get to say, oh, we want everything, and then Aaron and Alex are, no, you don't get everything.

Happy Hour›w/ Todd Papy & Alex Marschal·
Published on this date.13 Jan 2017