One of the main comments I've heard from people about Star Marine in its current iteration is that it's maybe a bit fast, and that if you were to translate it to the Persistent Universe, with death of a spaceman and permadeath, it doesn't really [fit].
TL;DRThey agree Star Marine is too fast and are working on stamina, oxygen, limb damage penalties, knockdowns, revives and vertical cover, plus armor differences, to make it more tactical and fit the Persistent Universe.
Yeah, no, I completely agree. We were just talking about this. So there are base features that we feel are missing. So the first one would be stamina, so you can't run forever. And there's breath associated with that. And even oxygen, so basically you can't be running all the time. It's also, from an oxygen standpoint, it would be fixing people being able to go outside in the PU completely naked, so they would be out there for X amount of seconds and then die, suffocate. So there's limb damage penalties that we're working on as well. So basically blurry vision, your stamina gets decreased the more hits that you take in your legs or in your core. And then your recoil and stuff like that increases when you take damage in the arms, those types of things. Then from there, we're also pushing on the knockdown, the drags, the revives. So when you're in the Persistent Universe, you don't have a respawn. Well, you do have a respawn, but you're going to lose a hell of a lot of things to go back to a different state. So this would give the players a chance to basically respawn or have somebody save them. And then what are some of the other big ones? We just went through the list.
I think you covered...
Yeah, adjusting in cover. And then getting vertical cover working, so the up and over an object. Let me see, what else?
Well, also on the tactical side, what you mentioned before with the different armor types that we have eventually. So they would be matched against each other, and each of them has different advantages, disadvantages, hit reactions and so forth. So I think all these things that come in over time just build towards getting the FPS component more and more tactical.
Yeah. We definitely are very aware that it needs to slow down. It is very, very fast. And also, obviously, if we completely took out respawning right now, then players, I think, would be working a lot slower. They might group up a little bit more. The fake teammates, where, hey, you and I, we group up and then we'll figure out when we're going to shoot each other in the back kind of thing. The fake allegiances.