In ATV, Zane talked about the in-game starmap, but what about the in-game sector map? Right now, you basically have to point at an entire cluster of points and hope you've hit the right one when quantum jumping.
Part of what they're working on is a new in-game interface and stuff. So yes, what you see in Crusader right now is temporary. It was a necessary thing to do to begin building Crusader and to begin getting it in your hands and to begin testing everything. But like many of the UIs, it is not the final.
We like to call that initial implementation. In your head, you imagine computer science to be like a factory. You know what the final thing is. You put it piece, piece, piece together, and then it's done. The reality is it's much more experimental. So we do an initial implementation that's minimum requirements. It's starting to connect systems together, and you build on top of that. So it's an essential part of the process to have that early version, but it's not what will be in the final product.