What's happening with Crusader and Orison?
TL;DRCrusader is in a prototyping stage using existing tech so it doesn't block release; early results are fairly promising, though without volumetric clouds, and some shader tweaks may be needed.
Okay, so with regards to Crusader, this has been a question mark for us for some time, but in the same way that we approached something like ArcCorp, the idea is we'd look to validate the release of that location by utilizing the tech we have. So rather than going away and saying, hey, we need all of these tech features, and okay, that pushes it out, let's see how we can get creative with the tech we have. We're literally in this type of prototyping stage right now. Results are already fairly promising. Obviously, it doesn't include wonderful volumetric clouds and things like that, but as with everything in how we develop, we can always get better further down the line. But as part of this journey to bring you guys as the community along with us, hopefully you guys see these locations develop over time rather than us just putting it behind the wall and saying, hey, we'll release it when it's ready. So with regards to Crusader, that's where we're at right now. We've got some interesting prototypes with the tech we have. We might need to do some tweaks and shifts in terms of some of the shader code, but the idea is we do the best we can with the tech we have right now, so it doesn't block the location.