Lisa Ohanian · Ship Pipeline ProducerI don't want to speak too much for the designers, but the idea behind the stations is that not all of them are full-time stations. Some of them are, you need someone there flying the ship at all times, obviously, like a pilot on a plane, but there are a lot of stations that you don't need someone there 100% of the time. Like, for example... my brain just died and I can't think of a ship like this, but if you have a really tiny ship that can only hold two people, and two people can fly it, then no one can ever take a break and go eat food or sleep.
Matt Sherman · Ship DesignerEven actually just the Vanguard that we sold is probably a good example, because there's going to be things that you can be doing inside of the pod for each of the ships, but all three models are a two-person ship, so you're going to be looking at that guy in the turret also having to do double duty, changing between being in the turret and being in the pod, to really maximize the full functionality of that ship. That's also what gives a lot more interesting aspects to gameplay in the long run. It isn't so much that, oh, you get to do everything from everywhere, it's having those restrictions, limitations and constraints to make those choices be more impactful and not just glad-handed.