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Currently, it is difficult for pilots and gunners to coordinate effectively. Pilots have a hard time knowing what their gunners are targeting and what firing arcs are available. Gunners also struggle to relay continuous targeting for sustained attacks on a single vessel. Can this be made better?

TL;DRPilot and gunner coordination should improve through planned social work, voice chat and marker and target sharing, which are known issues not yet prioritized: "not today, maybe tomorrow."

Thorsten LeimannAssistant Design Director

So there are different endeavors we have around that. So there's one big one that is more global for the game itself, which is all the social work that is planned to be improved. Because I think we even talked about that, was it last SCL? Where it's like, yeah, for an MMO, our social aspects can require some improvements.

Jared HuckabyHost, Community

The social teams that Benoit's team is working on will be essential to a huge part of this.

Thorsten LeimannAssistant Design Director

So that will also help a lot with communication on your same ship. So voice over IP is always a topic that, if it works really well, can be really good, especially for communication in close proximity on the ship. So that should help. But there are also issues that we are aware of and they sadly didn't get prioritized yet. But because of all the content that we now have targeted to multi-group purposes, the sharing of markers and helping at least communicating where to aim at, these are definitely something that we have on the list. There's also all the marker improvements that have been discussed at this point for two years, that we are still working on. Also, as with a lot of things, right? There's always a clash of priorities. There's always someone coming into the room and saying, no, this is the highest priority now. So we have to shuffle things around a lot, but it doesn't mean it is forgotten. It is at this point just not today. It's maybe tomorrow. And especially the marker work, I think, will help the most: making it easier, again, to share markers, share targets, having even better visuals of 'this is the target that is supposed to be the target.'

John CreweVehicle Director

And gives, again, someone a role on that ship to be the person to do this.

Jared HuckabyHost, Community

It's absolutely essential for these capital ships, the Idris, the Javelin and stuff. We've seen these images of the map table. Having there be a role that is, 'all right, that's our new target,' being able to click it and for that to go to every turret gunner and be like, 'this is your target. When this guy comes in front of you, that's who you're doing.' It's absolutely essential.

Thorsten LeimannAssistant Design Director

Especially for that, we even have very, very clear long-term goals. I think we briefly mentioned it in our Road to 1.0 discussion from Rich Tyrer. It's in the Road to 1.0 stuff. So we have this fleet management as an opportunity for you to do tactical decisions on your ship.