I would like to know how you plan to implement NPC communication.Such as a system in Mass Effect or Dragon Age, or will you try to implement a system like SOCOM or End War where the menu system is voice controlled?asked by Thomas Cromwell
TL;DRIn space, communication uses selectable hail options; planetside, a conversation system driven by actions like eye contact and body language, with inner-thought choices instead of a Mass Effect-style wheel.
In space it would mostly be like a Wing Commander, Privateer, Freelancer style which, you'll have options when you hail a ship, you'll be able to say "attack my target" or "stay on my wing", and that kind of stuff, and then on the planet side stuff we have a conversation system that involves how you engage or interact with people.Like whether you look at them in the eyes and generally handles your attitude around them and the game takes its keys from there.It won't be something like you saw in Mass Effect or Dragon Age, where you had a big wheel of different thing you could ask them.It's more about how you manage things and then you have choices where you can direct it. Like "Hmm, I wonder if I should ask if he's got any work for me" or "Nah, I'll just chitchat," those would be two sort of inner thoughts that your character would have and then you pick between them and that would determine the direction you would take it.I would guess that's a little in the line of what we did in the Wing Commander stuff with, obviously especially with Wing Commander 3 and 4, but the big thing is that we're doing a lot more about the action and the body language.So where you're looking, what you're doing, what your actions are is also being taken into account in terms of how you're communicating with the NPCs when you're planet side, for a more realistic, or a hopefully more realistic feeling. I mean generally when you engage people, you'll look them in the eye, and if you look away from them and stop paying attention to them, they'll get offended.We're sort of trying to build and model all that stuff in our conversation system. I think it's gonna be pretty cool. I would say that's kind of what we're doing, I mean I don't know this question could potentially be saying "do you want to have voice recognition or no voice recognition," or just menus. I would say our input mechanism is going to be either a combination of menus, or actions that you do.Like if I go up and I look at someone in the eyes, that means I want to talk to you, or if someone's looking me in the eyes and I ignore them and carry on walking on, that means I'm not going to pay attention to you.We're gonna drive a lot of the NPC interaction via your actual actions, which I think's pretty good. I mean you notice in real life that's kind of what happens, and action always speaks louder than a bunch of words.