Plenty of players are being unintentionally harmed by collisions with each other during on-foot gameplay. Running into a friendly AI may give one a CrimeStat and ruin a play session. There seems to be no reason for collision damage to persist except for fall damage. Have you considered turning off collision damage for players during on-foot gameplay?
Todd PapyGame Director, Star Citizen Persistent Universe
We haven't thought about turning it off. I think this goes back to the issue of basically the server. When the server gets too low, there's issues with desync and other things. So I'd rather that we fix the root of the problem, and then from there, it will fix the knock-on effects that we have. But we are investigating it actually giving the player a CrimeStat, and ideally, we can fix that for 3.17.2.
starfarer.space · Star Citizen Live: All About 3.17.2