Back to Search
How about collisions? Are collisions handled any differently in 3.5?
David Colson · Gameplay Programmer

Ship collisions, ship-on-ship and, say, ship-on-asteroid collisions, have a dampener purely for gameplay purposes, because otherwise the ships just spin uncontrollably. And so we try and nullify situations where the ship would just be spinning out of control. That was a bug that we saw previously that needed to be addressed on that topic. And then in terms of the actual collision resolution, I know we have some bugs. Sometimes you'll crash into the planet and you just bounce. Those are just bugs. We need to just fix those.

-
Open in pop-up
Open in new tab
Click to copy link to YouTube
|
Published on this date.2019-03-01
Save Card as Image
ID: ytn3_NkD7b0_3296 (Click to copy)
Perma link (Click to copy)
All Q&As from this episode