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How about collisions? Are collisions handled any differently in 3.5?

David ColsonGameplay Programmer

Ship collisions, ship-on-ship and, say, ship-on-asteroid collisions, have a dampener purely for gameplay purposes, because otherwise the ships just spin uncontrollably. And so we try and nullify situations where the ship would just be spinning out of control. That was a bug that we saw previously that needed to be addressed on that topic. And then in terms of the actual collision resolution, I know we have some bugs. Sometimes you'll crash into the planet and you just bounce. Those are just bugs. We need to just fix those.

Reverse the Verse›LIVE - New Flight Experience·
Published on this date.1 Mar 2019
EpisodePhysicsShips