Why not just turn off collision damage until the root cause gets fixed?
TL;DRTurning off collision damage could cause unforeseen knock-on effects on physics, hazards and fall distances, and would be hard to reverse once players got used to it.
Because, again, turning off collision damage on this stuff, I think, will have other knock-on effects that we're not prepared for.
Physics is at the core of so many aspects of Star Citizen's gameplay, and the universe we're building is the systemic playground. You take out a core, fundamental system like collision, and who knows what else happens. Plus, it's hard to go back on those things. If it ends up taking months or longer than that to fix, people get used to no collision, and then when you turn it back on, there's all those people that have joined when it was no collision, and it's like, 'Oh, you suddenly added collision.'
Well, it's also that right now, if the player gets into a position that they shouldn't be in and we need to kill them, or it damages them, we need hazardous areas. We need those types of things to create tension for the players. If we turn off any sort of collision or damage for collision, it might be that we have knock-on effects for fall distances, or players can get into areas that they shouldn't have been able to get into, weasel through walls or anything like that.