How do you account for collisions in developing capital ship gameplay? Should we be able to push ships around like we do, and should ramming be an effective tactic?
Richard TowlerLead Designer, Vehicle Experience Team
So there's nothing we can do to stop players from flying where they want to go, and if there's a ship in the way, there's nothing we can do to stop that from happening, but we can improve what happens when that collision occurs, and it's how the physics distribute the damage. So that'll come with improved damage modeling, and also the way that servers resolve collisions like that, because these are massive ships colliding with each other, and it's a lot of force, which is massive. So there's a lot to calculate when that happens. It's not something we could just stop, but we will be improving the collisions and also what happens to you when you do it. So if you choose to ram, it's basically what happens to you as well.
starfarer.space · Star Citizen Live: NPC Capital Ship Combat