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What things have you learned and are going to change with regards to crime stats for LAWFUL players during these events?asked by samages

TL;DRImproved friendly-fire arbitration greatly reduced unfair CrimeStats, collision issues are the next focus, and further changes are hinted at but can't yet be discussed.

Cloud Imperium

We have learned a lot from the current run of XenoThreat, as well as from the first release which was our first attempt at a large-scale fleet battle and, as such, we learned a lot about the kind of issues that only present when many players and AI get together in one place to fight.

The major standouts we wanted to address for the second release were our simplistic friendly-fire system which led to unfair CrimeStats. We made major strides in friendly-fire arbitration which drastically cut down the number of unfair CrimeStats awarded according to the feedback and analytics we received on the event, and it allowed us to more accurately identify the remaining edge-cases. What's great is this kind of change improves the whole game, not just the event and paves the way for more large-scale space battles in the future.

Now that the system is generally fairer, a lot of the noise has been cut out and we are now able to identify the specific remaining issues. I can see there is still work to do on the collision side so that will be our next focus as well as some changes I'm sure backers will love, but I can't yet go into.

Spectrum›AMA - Dynamic Events·
Published on this date.8 Sep 2021