Todd Papy · Star Citizen Live Game DirectorSo we've got the VMA initial things working there, and the VMA, obviously, in 3.0, that code is shared now.
Jared Huckaby · Host, CommunityWhat is VMA?
Todd Papy · Star Citizen Live Game DirectorSorry, Vehicle Manager app. That is in 3.0. It's buggy, we know. We're working on it right now. Then the front end screen already uses the VMA, as far as the hierarchy and the way that you attach things to the ship. So getting that up to snuff and working the way that we want it to work. There's constant balancing things that Luke does throughout with the different swarms, whether those be Pirate Swarm or Vanduul Swarm. Then we're working on racing and basically fixing a lot of the bugs that we're having in there. The thing with having too many modes, now this is my personal belief, but having too many modes, like having too many Star Marine modes, having too many AC modes, and then having the PU: when we have a whole bunch of concurrent players and stuff like that, then it makes finding games a lot easier. But if we're running lower on concurrent players, then basically adding more and more modes doesn't necessarily gain us what we're after, which is getting you into a quick match. We've even talked about just 'find me a match,' and then it finds the one that's about to be filled and adds you to it.