Hello, so Star Citizen will be very based on Missions, Quests and Reputations. But how "widely" and how extensively will this system be implemented, will it take up half of all our future gameplay (and money making), or will we seek our own adventures and not rely too much on Missions and reputation?asked by Uzh
TL;DRReputation will be a main progression gate for the biggest rewards, but players can still mine, trade or salvage freely, and sandbox encounters will offer content outside missions.
Reputation will be one of the main progression gates meaning to get the biggest rewards you will likely have to work your way up through the ranks. You are always free to mine, trade, salvage, etc, but if you build reputation with orgs you may be able to sell for more or skip the queue, etc.
And there will be plenty of content found out in the sandbox which will provide opportunities outside of quests and such. Things like encounters players can come across which may have nothing to do with their reputation or may be affected by their reputation. Take for example coming across a Covalex convoy attacked by NineTails. You might instinctively try to protect the convoy and unwittingly receive reputation with the org for doing so, whilst also taking a rep hit with the NineTails. Next time you come across this encounter, due to your low rep with the NineTails they might prioritise you as a target.