Will missions ever be bound to the character instead of the ship?
TL;DRMissions are currently tied to the player's account and reputation, so the player gets paid rather than the ship, with ship-related warnings for combat missions and bounty proof still to be worked out.
Well, missions are based off of your reputation right now.
Earlier you said, because it's my ship, I get the reward.
No, it's because when I go in, it's based off of my account. So therefore, when I land and I'm going and selling something or I'm going and turning something in, I'm the one that's actually getting paid. So as far as it being based off the ship, what we want to do is if it's a combat mission, we want to be able to kind of warn the player: hey, this is a combat mission, you might not want to bring in a Crucible or something like that. So it's those types of things where we want to kind of say, hey, kind of expect this. But as far as getting paid or anything like that, one of the things that we'll need to work out is if it's a bounty or something like that: do I actually bring the body in? But it could be that, let's say, this character has a monocle, or a bracelet, or something that makes them unique. A certain space suit. And you bring in this pink fluffy space suit that is always worn by this character. Then you know that that one's dead.