Ben Dorsey · Senior Systems Designer, US PUAbsolutely, definitely. And I'm not even saying that as a far-off, super distant thing. I literally spent yesterday setting up some data for it. When it comes out will be a question mark; keep your eye on the roadmap, as Jared is so fond of saying. But there is planned support for pretty much any kind of gameplay in the game with reputation. The idea is that whatever you guys enjoy doing, we want to support with that reward system. If that means hauling cargo from place to place, there will be reputation for it. If that means shooting people along a trade route as a pirate, there will be reputation for that, both good and bad. If that means stealing Big Benny's machines and going and building weird Neolithic monuments on a moon for some reason, I'm sure narrative would have a problem with it, but there might be a reputation for that with some weird organization. So yes, there will be reputation for illegal things, for non-violent things, for all kinds of things.
Rob Reininger · Assistant Director, Systemic Gameplay ServicesAnd we've talked about Pyro quite a bit. It's a big thing, right? And that's more of an outlaw system that's going to be coming online. So it's definitely going to be more relevant as we get into that. But yeah, as for now, design-wise, we're building out the structure behind the scenes of how this is going to work in the game. And that's actually something we're going to talk about in a bit more detail at CitizenCon.
Ben Dorsey · Senior Systems Designer, US PUYeah, so we're excited to show you some plans for that.