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Will there be any improvements to missions along with the reputation system, things like ground vehicle missions or additional FPS missions? How do missions change based on the reputation system?

TL;DRThe missions themselves need to be finished first, with reputation then layered on as an optional influence; reputation is also meant to gate FPS gear progression so it isn't tied only to money.

Todd PapyStar Citizen Live Game Director

I would prefer just to think about it as those missions need to be done. So first we need to do those. And then depending on the reputation system, if we want to have it be part of an organization or a corporation, cool, then obviously you could gain rep through there. Or if it's maybe Good Samaritan rep or so on and so forth, like go and clear out this village that has been infested with pirates or something like that, then maybe you gain a reputation around the universe or around that planet as somebody that did something good. For us, I view it as first and foremost, we just need to get those missions working the way that we want them to work. And then from there, any sort of additions or spices that we want to add on to those missions will just influence the reputation towards somebody or towards something else, kind of thing. So if you have a chance of going good or bad in that mission, then it will adjust accordingly.

Richard TyrerCore Gameplay Director

I was going to say as well, in terms of how reputation will affect missions, reputation is really exciting for me personally, because if you think of the economy and the progression of the game in terms of ships and how you earn credits and you do these missions, and that gameplay loop of do mission or do cargo trade, get X credits and then use that to upgrade your ship, and then eventually do stronger missions, and you keep doing it up until you've got the ship that you really want, you're talking on levels of six, seven, eight figure values, right? When you're looking at FPS items, where you're looking at a smaller scale of monetary cost, it's like somebody going and buying a super yacht in real life and then going, but which watch shall I buy? The order of magnitude is not right. So reputation is something that will be critical in terms of allowing the progression of things like that to not just be locked to monetary progression, because monetary progression is something that is so tied into ships and how ships can be bought. And that kind of sets that level of scale. So when you're looking at the FPS side of things, or the item side of things or character level side of things, that scale is not applicable. So we need to come up with ways where it's like, hey, this super awesome weapon or this super awesome piece of armor or this super awesome item or XYZ, we can then go, hey, you need to have this amount of reputation to do this mission to unlock this particular item. So it allows us to offer this deep and rich progression on the character side that matches the deep and rich progression that we have on the ship side with the monetary aspect. And that's something that's incredibly exciting and important to me, because then it rounds that experience across the game. It doesn't just mean, well, as soon as I've made a significant amount of money on the ship side, then I could just buy everything on the FPS side, and it's like, well, I just have everything and I own everything. So that's definitely something that the reputation is a really incredible foundation to build on for all of this content.

Todd PapyStar Citizen Live Game Director

The next thing is basically getting gifting and Subsumption. So then at that point in time, we can give that stuff away.

Star Citizen Live›All About Alpha 3.12·
Published on this date.11 Dec 2020