Will we see the return of missions with lore/story behind them, like the old Tessa missions, following a quest line and finding a bigger story unfolding if we spend the time to explore more?
TL;DRYes, the goal is to add much more story and character to missions, but for now the focus is on building the basic mission mechanics, with reputation changes hopefully enabling more storytelling later.
Yes. I mean, that's the goal that we're trying to build towards. Obviously right now, a lot of it is sort of building the mechanics of the various mission types that we'll be able to do. But the idea ultimately has always been we want to take those missions and then start to apply much more story, much more character to get people more involved and stuff like that. But right now, again, it's about getting those initial framework blueprints out and functioning and refined, and then we can play around and have fun with them.
If you watched yesterday's Inside Star Citizen, we had a feature with Ben Dorsey on the changes to the reputation system. And a lot of the tweaks that are happening in the reputation system will unlock a variety of storytelling options for our mission designers and stuff, which is one of the really exciting aspects of that. It's a change happening internally that will then hopefully yield much more interesting and engaging quest and mission opportunities for the players. And those will all obviously involve the narrative team.