Todd Papy · Star Citizen Live Game DirectorThe tech will be there. So basically, Paul Brocklehurst and Marco have been working on the tech to allow us to do that. So if you think of trees or plants that are scattered around the universe, but this will also be for crates that we want to do, or if we want to do any sort of gems or anything that basically we want to be able to randomly spawn in different areas. So the tech is there. Now it's actually getting it so that we spawn it on the planet and we can pick it up. And then from there, that also goes into personal inventory, just because we want to make sure that you can carry it. If you go and pick up an apple, you can carry that apple and it doesn't just go into a global inventory aspect.
Jared Huckaby · Host, CommunitySo unlike the UGFs, the underground facilities that are all designed and laid out, these are areas around the moons that would be a collection of entities that can be collected.
Todd Papy · Star Citizen Live Game DirectorIt really allows us to spawn anything. If we wanted to do a deeper nested object container, like a derelict, we could spawn a derelict. I mean, we need to do a little bit of work, but basically for our single object containers, like plants or gems or other very quick, easy things that we can pick up, we can do that. But if it's more like a nested object container, that will come on a little bit later, but we need to see how this base works first. And that's what we'll be working towards on 3.6 as well as 3.7. And then once we have something internally that we feel good with, then that's when we'll go wide with it.