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Will Genesis allow for more realistic placement of mining nodes being placed on the areas of exposed rock layers like cliffs instead of being randomly scattered on a planet's surface?

TL;DRPlacing mining nodes on cliffs and rock bases is possible in the future, as harvestables will be scattered by the same rules as other assets, though location specificity won't improve much.

That's definitely in the cards for sure. I don't know if we want to talk about the whole entity thing. But conceptually, yeah. We'll definitely be able to have them. Right now they're tied to the biome they're in. But in the future we can be more specific and spawn them on cliff sides. Or where the rocks fall down at the base of a cliff. And then you will find them there and stuff like that. That's definitely possible, I think.

I think we want to treat a harvestable like any other asset. If it's a mining rock, we want to spawn it according to parameters that we would spawn a regular rock. We don't care whether it's a here's a game entity that you can mine versus here's a static piece of geo. We want to do them with the same rules. And it'd be the same because you get those revenant trees that you go in. No, revenants are bushes. Then there's the heart of the forest tree or whatever. We want to scatter them just like any other vegetation based on the same data and the same rules. So if you're asking is it going to be more realistic, then I would say yes. I think Seb also alluded to the new kind of entity management spawning-y stuff. I don't think that's going to help the specificity of the locations. But it's definitely going to help the density of these things. And I won't elaborate into that right now because the managed entity system is a very techy, boring subject that you can't cover without a TED Talk.

Star Citizen Live›Q&A StarEngine·
Published on this date.15 Nov 2024