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What are harvestable entities as far as 3.6 is concerned, and what can we harvest?

TL;DRHarvestable entities are currently just mining, but the tech is meant to spawn anything, such as fruit from plants or loot in derelicts, once things like personal inventory exist.

Todd PapyLive Game Director, Star Citizen

Right now it's mining. That's basically what harvestable entities are. But the idea behind this tech is for us to be able to spawn anything. So if we want to spawn a rack of guns, we can spawn a rack of guns. This allows us to spawn plants so that you can go and do fruits. You can go have orchards. You can go find things on the planets or things in the cave like what we've shown off before. So this even allows us to do spawning of harvestables within object containers. So, for example, if we put out a ship, then basically this is our fundamental building block of how we redo our derelicts, because our derelicts right now are really just placed there. And then anything that's spawned within those derelicts that the player can really interact with only spawns when a mission comes in with that derelict. So this allows us to go through and kind of revamp the way that we've done derelicts so that it's working more towards what we consider a loot system.

Jared HuckabyHost, Community

The tech's first implementation is mining. Mining is where you'll see this new harvestable entity tech first manifest. But once we have things like the personal inventory, we can expand it to all kinds of stuff.

Todd PapyLive Game Director, Star Citizen

Right. You've seen it with the plants that we work on. So there's absolutely no reason why we can't have fruits on those plants. And then you can go and actually collect that fruit and you can go take it somewhere.

Star Citizen Live›Todd Talk - Alpha 3.6·
Published on this date.28 Jun 2019
EpisodeMiningSalvage