What about VR in SQ42?
TL;DRThe game is built to be VR-friendly with mostly diegetic UI, but VR support waits until the engine and renderer refactoring and optimization stabilize, after which they say they will support it.
You know, on the VR front, you know, the game's very much built to be VR friendly because, you know, like almost all the UI is diegetic, and the stuff that isn't we're putting more in to be diegetic, and we want to improve the whole diegetic feel.
So, you know, our biggest holdback on the VR is really just we're still doing so much base level refactoring. The engine and the renderer will, you know, be starting on sort of the DX, the Vulcan DX12 kind of refactor as well. And we're doing so much optimization that we sort of feel like we've got to get that done first and, you know, get the base level engine stuff more like finished, not constantly working refactoring. And then we'll put VR, because, you know, we had actual VR support quite a while ago, but of course, again, as we change stuff, it breaks. And then your engine team, you go, are they going to go and fix the VR stuff, or are they writing that new, like the procedural planet system that everybody can experience?
And so that's always been, you know, like the procedural planet system that everybody can experience? And so that's always been, that's kind of what's happened in those situations. But once all that stabilizes, of course, yes, we're going to go and get that supported. And when we're building things, you know, we're aware of, like I said, the diet, you know, like putting everything in the world itself, which is quite friendly for VR or, you know, and moving your head around and tracking the same thing. It's like we track your headlock. And, you know, actually, I don't think we've turned it on on 3.0, but it will be something where you can disconnect where you look from your aim. As a player, we are, you know, the AI can already do that, because that's also something that's potentially useful, where you're, you know, you're a certain way and you can look around. You don't have to, like, move your gun to look at it.