After playing the first few hours of Half-Life: Alyx, I hope CIG will keep their promise of Kickstarter regarding Virtual Realityasked by Typhi
TL;DRA junior engine programmer says they personally want VR in Star Citizen and expects staged implementation, but makes no promises and notes gameplay, animation and locomotion questions remain unsolved.
Hey,
CIG (Junior) Engine Programmer here :slightly_smiling_face:
One of the reasons why i joined this company is to bring VR to Star Citizen. And there are also other people here in the company as dedicated about that as me.
Implementing VR into the rendering itself isn't a big deal, but as others already have pointed out it's having support from the game itself in terms of gameplay. I'm mostly concerned about tieing it into our animation system and what locomotion we can offer. Nobody wants to have teleporting players in the verse right?
There are lots of unknown questions which need to be solved and requires a collaboration from various teams here.
I imagine we will implement VR in stages, e.g. for a first step just being able to view ships in the hangar or using it in a cockpit. But a full VR implementation similar to Half Life Alyx is a whole different story.
I can't and won't make any promises but my personal goal is to have something similar to Alyx :slightly_smiling_face: but with a visible full body and IK. I was never a fan of just seeing your hands in VR.
Apart from that if we get a NerveGear in two years i will be the first one to implement that straight away. Something like SAO is my ultimate dream :smile:
Anyway, i just wanted to say that there are people here at CIG who are huge VR enthusiasts and we will do anything within our capabilities to bring it to Star Citizen. It will be a huge task, it will take a while, but i have no doubt we will get there.
Thanks for your time.
Silvan