Back to search

Is CIG taking steps in Star Citizen to make the game more Oculus Rift compatible than just making the headset work in game?asked by Kazansky

TL;DRChris Roberts says Oculus Rift support won't just be looking around: head position will be tracked independently of animations and gaze will inform what you can select, with specific code changes for headsets.

Well yeah, I mean we're going to make the Oculus Rift work for the Oculus Rift in the game, we're not just having the Oculus Rift be you look around and that's it.So the final implementation of the Oculus rift will—First of all the head of your avatar will be disconnected from the animations that you have typically. Like if you were normally running around when we get into a ship, the head position is controlled by the animation of the character climbing up to it, whereas when Oculus Rift is running, the head position is going to be controlled and tracked by the actual head position tracked off the Oculus Rift.Then we're going to use the Oculus Rift for, basically looking around and wherever you're looking will inform the things you can select and do.So playing it with the Oculus Rift will be fairly intuitive. So we're definitely, it's not just going to be tacked on. There are some specific changes in the code to work best with Oculus Rift or other head sets similar to Oculus Rift.

10 for the Chairman›Episode 08 (2014.02.17)·
Published on this date.17 Feb 2014
EpisodeUI & HUDShips