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When I was here, we started working on VR with Star Citizen. How is that coming along?

Ben LesnickDirector of Community Engagement, Online Strategy and Spaceships

I think Chris said in an interview just recently, we're now making it a priority going into this year, but for the current build, it's no VR support.

Ben LesnickDirector of Community Engagement, Online Strategy and Spaceships

We had it in the hangar for a while, and the specs just kept changing for the Oculus Rift. And we knew that Crytek themselves were doing VR implementation, and rather than double up on the work, we wanted to wait for them to finish their implementation and see what aspects of it we could do. And then we hired all the people who were doing it.

Reverse the Verse›January 15th, 2016·
Published on this date.15 Jan 2016