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Can you tell us about the plans for turrets?

TL;DRThey want to improve turret feel, aiming feedback and balance so turret gameplay is a valid choice, but they can't say when that work will happen.

Richard TowlerVehicle Experience team

So with turrets, we're looking at the way that we can fundamentally improve turrets in terms of the way they feel, in terms of the way you move the turret, but also how we communicate the way you aim with turrets, and also the way they interact with the ship and the way they move, to enable players to be more accurate with turrets. And also the general balance of turrets and how powerful turrets are. So we have that right balance between a Hammerhead and several smaller ships, and trying to get that balance where the turrets are the right balance in the game. So if you have a full Hammerhead crew, you've got the pilot and you can fill the six turrets that are on that ship. That's the right balance when you're fighting four or five Gladiuses or Arrows or something if you get attacked. So we're looking at them from a fresh experience and trying to make them more fun, basically, and feel right. And we have several different types of turrets as well, so it's making sure they're balanced correctly.

Yogi KlattVehicle Experience team

Yeah, but ultimately we want to make sure that turret gameplay is a valid choice, right? We want players to actually have a hard time deciding whether they go out with two Hornets or one Super Hornet where one player is a dedicated gunner, the person who uses the turret. So yeah, there's a lot of work to be done and we're aware of that. And we can't tell you when we're going to do that work, but it's going to be us who do the work.

Star Citizen Live›Adventures in Spaceships·
Published on this date.21 Feb 2020