Richard Tyrer · Product Owner of the Vehicle Experience TeamWell, I can't promise we're going to solve the world with this, but we feel for 3.10 it's a really good step. Best I've ever played. So we've had some really positive playtests within the group where we've got in a Hammerhead, for example, and we've felt like kings, basically, so that wasn't possible before.
John Crewe · Vehicle DirectorWe had one person flying a Hammerhead and two people in the turrets. So one was in the top turret and one was in the side turret. And we were just constantly spawning waves of AI. And within about five minutes, we'd killed 50 people just with turrets, which is pretty unheard of with how turrets have been. And there's a whole slew of turret improvements. It's not just one thing we've done. We've pretty much reworked them from the ground up. And I believe, if we're not doing an ISC episode on it soon, there is going to be a post detailing a lot of the combat and flight changes for 3.10 that will come before 3.10 that will explain it all.