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Are there any plans to make industrial ship turrets a viable deterrent, or will they remain a mostly useless POS?

TL;DRThe team is working on turret power and has already buffed ammo and regen, but says medium-range weaponry such as flak is lacking, and armor penetration may also stop small ships from damaging large ones.

Richard TowlerLead Game Designer, Vehicle Experience Team

Yep, so the whole point of those turrets is that the ships can't defend themselves with guns, so we've got turrets, and we want the ships to be able to defend themselves with turrets. We are working on the general turret experience and how powerful the turrets are as well, and we've made some changes. Was it last release?

Mattia MonticelliGame Designer 3

Yeah, in general, with the engineering buff, we buffed the ammo, we buffed maybe some regen rates for specific ships as well.

Yogi KlattPrincipal Vehicle Programmer

But there's this other thing. The thing that we're currently lacking is effective medium-range weaponry. Right now, a turret fires projectiles that are just normal gun projectiles. The thing is, we don't want to twist the projectile after we've launched it, right? So what we need is some medium-range weaponry. We have a plan for this. We would like to try out flak at some point, but it's not ready for multiplayer yet. But it can be effective beyond the range where normal gun turrets are effective. I mean, I guess the question comes mostly from, "Oh, I have this large ship and I'm getting shot at by fighters which keep their distance." But the other thing is, coming more to Torsten's work concerning the armor system and so on, there's also the question of whether smaller ships will actually be a danger to larger ships, because we are going to have penetration parameters on the bullets and we're going to have armor and so on. So a lot of these weapons that people use at the moment to damage larger ships, they might not be able to damage them in the future. It's like if you have a pistol and shoot at a tank, the tank says, "Well, okay." If the ships want to do actual damage on the larger ships, they probably need to get so close in the future that they can precisely destroy the subsystems.

Star Citizen Live›Q&A - Vehicle Flight and Balance·
Published on this date.12 Jun 2025
EpisodeShip combatShips