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Any plans to make the turret gunner's experience more desirable? For example, people love to gun on the Scorpius or Hurricane, but not so much in a Vanguard, Cutlass, Super Hornet, etc.

TL;DRYogi is working on adding gimbal control and precision targeting to turrets, and the new aiming system could boost turret weapon performance, with differences between ships' turrets seen as tuning that will be streamlined.

Yogi KlattPrincipal Vehicle Programmer

Right now, I'm actually working on the gunnery experience for the turrets. You've seen the precision targeting, sorry, I need to think about names here because we called it ADS in the past, but it's called the precision targeting system on ships now. That doesn't work by itself on turrets, because in turrets you're the gimbal itself that kind of leads the shots, right? So the thing I'm currently looking into is adding gimbals on turrets themselves, so that even in turrets you can go to the precision targeting mode and you have a little bit more gimbal control, and you can theoretically use manual and auto gimbal modes. That will all add to that. Also, the new aiming system has enough flexibility built in so that we can exaggerate the performance, or the weapon performance, of a turret. We can, for example, easily say, hey, this weapon, if you use it on the turret, has 50% higher projectile velocity or so. So there's quite a lot of stuff that's happening right now in preparation for moving all these features over to the PU. I think you said, why is a Scorpius good, but a Vanguard bad on the turrets? I don't really understand where the difference on the turrets is, because they basically are top-mounted turrets that go all the way around. So if there's a difference in, I don't know, gimbal speeds or something like that, that's just tuning. So I would assume that over time, these values will be a little bit more streamlined.

Star Citizen Live›Ask the Devs - FPS and Flight Teams·
Published on this date.17 Nov 2023