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Players are finding that auto-gimbal is the clear and obvious choice in most encounters. Will we see some attention to making fixed weapons a competitive option?

TL;DRYes, a new Vehicle Experience Team will focus on combat distances, missiles, turrets and overall balance of ship components, and the combat style is still being worked out between the developers' differing ideas.

Todd PapyStar Citizen Live Game Director

Yes, so just too long, didn't read, yes. With auto-gimbal and even then, we've created a team called the Vehicle Experience Team, which will be focusing on some of these issues that we're having. In particular, looking at the combat distances and just the combat experience in general, looking at how the missiles aren't working the way that they need to be working, looking at turrets, how they're not working the way that they need to be working, and then just overall balancing of the features and how the coolers and the quantum drives and all these other gameplay items fit on the ship and how they all play together. So that is their main focus, going through and looking at combat. Right now I would consider us very much a pixel hunter and I would prefer it to be much more intimate as far as the play style. So we're playing around with that and trying to see the combat distances and what we can bring them into and what feels right. I think Chris has his idea of what it is. John has his idea. I have my idea. And so we're just trying to mesh those together and see what comes out.

Star Citizen Live›All About Alpha 3.8·
Published on this date.10 Jan 2020