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Auto gimbal has been a huge positive to the game. Combat was an absolute workout, not only on your body but on your equipment as well, and auto gimbal helps address this. How will you address fixed weapons, as I feel they currently won't be as enjoyable due to the extremely high aim requirements when using them?

Yogi KlattVehicle Experience team

The same as before. We have a plan, we have a couple of strategies laid out, but we cannot really tell at the moment what the exact results or the implementations and solutions for that will be. We are aware that fixed weapons, especially in the PvP context, are not competitive. But we should have a good picture of how to fix those over the next couple of months. Including that, we're currently investing a little bit more into analysis tools so we can trace back exactly how ships fly and how bullets and missiles fly around and what kind of motions they do. So that should help us figure out what kind of approach we take.

Star Citizen Live›Adventures in Spaceships·
Published on this date.21 Feb 2020