What does the Vehicle Experience Team focus on?
TL;DRThe vehicle experience team tunes ships and their components, weapons and combat, and works closely with the feature team to make the vehicle experience unified, consistent and good.
As far as the vehicle experience goes, it's almost self-explanatory but not quite. So we kind of look after the experience of the ship. So you've got something like Dave on the feature team will build the technology that makes the ships fly, but then the vehicle experience team will look after all the tuning, and we'll also work closely with Dave to create the flight model. And also we tune all kind of aspects of the game from the basic power plants, coolers, to the guns and the weaponry system. And then we also look after the combat system, so the experience that players have. And that was kind of key with the turret experience as well. We looked at what we could do just from a design point of view to look after that experience and make the turrets better. So we're kind of like a middle ground between a feature team and a content team where we make things feel better, and we try and just make them feel better and make them feel connected to one another. So all the complex systems we're building...
It's worth adding as well that the vehicle experience team and the vehicle feature team are not wholly separate entities. We work very closely together, and the vehicle experience team is usually the group who helps the feature team define the features and the design for features. You can think of them as responsible for making sure your experience of using a vehicle is unified and consistent and good.