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What's the goal of the [new Vehicle] Experience team?

TL;DRThe Vehicle Experience team looks holistically at how it feels to fly and interact with a ship, not just combat, starting with improved cameras and also guiding feature teams so systems stay consistent.

John CreweVehicle Director

So it's called Vehicle Experience because it sort of covers everything about the vehicle experience. It's not just limited to combat, of how vehicles fight. It's the whole living, breathing aspect of, it sounds cliché, but experiencing your ship. Because combat's like a byproduct of a bunch of other features. It's a byproduct of flying. So if flying your ship doesn't feel good, fighting in your ship doesn't feel good. If interacting with things in your ship isn't good, then flying your ship is going to be bad and then combat is going to be bad. So it's sort of a holistic look at all these features that tie together the vehicle experience, and working on them. So the first thing the Vehicle Experience team worked on was the new or improved camera systems, which went out in 3.8. We had a prototype of this years ago and it was like, that's a really nice thing, but we've got other things to do at the time. So it's sort of simulating how TrackIR or other head-look programs do when you're flying and you look into the turns like a race car driver does. And whilst functionally it doesn't give you any benefit to, on paper, how ships behave, it makes that experience much more realistic, it makes it much more fun. It doesn't look like there's just a 2D printout of a ship cockpit stuck on the screen. It makes it feel alive. You start feeling the ships, they have their characters to them, it makes you have fun in the ships. Even though you're just flying around like you were in 3.7, it adds that extra layer to it.

David ColsonVehicle Experience Programmer

A lot of the Vehicle Experience team is about supporting feature teams as well. So when feature teams are working on a feature, the Vehicle Experience team can provide guidance on how that feature might interact with other systems, so that the whole experience stays consistent along the lines that we want it to.

Star Citizen Live›Building a Vehicle Experience·
Published on this date.17 Jan 2020