Let's talk about turrets. There were some improvements made in 3.8 to turrets, to the sighting and stuff like that, but a lot of folks are still struggling with them, especially against small, faster targets. It seems like we've struggled with turrets for a while.
TL;DRTurrets have struggled, including server-client desync on explosive projectiles, and the new Vehicle Experience Team exists to focus on and iterate on them, with at least one more segment on turrets likely.
Yes, we have. This, to me, is, again, why we created the Vehicle Experience Team. Because the issue that we have a lot of times is our feature teams work on this, now they move on to the next feature, then they move on to the next feature, and sometimes the content teams don't have enough time to go through and set something up, because maybe they're not always necessarily in lockstep. However, this is the Experience Team. And so we know the combat distances, the missiles, and basically anything that has to deal with projectiles that have explosions on the end of it, whether that be distortion weapons or even missiles right now, we know are not working. You get that desync between the server and client on turrets.
One of the reasons we formed the new Vehicle Experience Team.
Yes. To basically be able to focus on it and work on it and iterate on it multiple times.
So there'll probably be at least one more ISC segment on turrets before we're all said and done.
I want it to be put to bed. All of us want it to be put to bed.