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Let's talk about turrets. There were some improvements made in 3.8 to turrets, to the sighting and stuff like that, but a lot of folks are still struggling with them, especially against small, faster targets. It seems like we've struggled with turrets for a while.

TL;DRTurrets have struggled, including server-client desync on explosive projectiles, and the new Vehicle Experience Team exists to focus on and iterate on them, with at least one more segment on turrets likely.

Todd PapyStar Citizen Live Game Director

Yes, we have. This, to me, is, again, why we created the Vehicle Experience Team. Because the issue that we have a lot of times is our feature teams work on this, now they move on to the next feature, then they move on to the next feature, and sometimes the content teams don't have enough time to go through and set something up, because maybe they're not always necessarily in lockstep. However, this is the Experience Team. And so we know the combat distances, the missiles, and basically anything that has to deal with projectiles that have explosions on the end of it, whether that be distortion weapons or even missiles right now, we know are not working. You get that desync between the server and client on turrets.

Jared HuckabyHost, Community

One of the reasons we formed the new Vehicle Experience Team.

Todd PapyStar Citizen Live Game Director

Yes. To basically be able to focus on it and work on it and iterate on it multiple times.

Jared HuckabyHost, Community

So there'll probably be at least one more ISC segment on turrets before we're all said and done.

Todd PapyStar Citizen Live Game Director

I want it to be put to bed. All of us want it to be put to bed.

Star Citizen Live›All About Alpha 3.8·
Published on this date.10 Jan 2020
EpisodeShip combatShips