What happened to the time to kill in Arena Commander [after the Social Module release]?
TL;DRSome Arena Commander time-to-kill fixes from the earlier patch weren't merged cleanly in the Social Module release, so it is shorter than intended, and they plan to restore it once the merges are fixed.
There was an issue when we did roll out Social Module where some of the changes from 1.1.5 didn't get merged in cleanly. So the current time to kill in Arena Commander is back to the level where we weren't happy with it. We want it to be longer than it is right now. Some of the original fixes that we had in 1.1.5 brought it up to a point where we were really happy with it. And we're absolutely going to be bringing that type of stuff back as soon as we can to get these merges back in, fixed up, and have that healthier time to kill again. Unfortunately, when we realized that the integration hadn't gone smoothly, we were fairly close to releasing. And we have to go back individually through all the submissions to figure out which ones were not integrated, which is very time consuming. It's not simply a question of did it change, because of course it changed. The question is, was this the change that we needed or is it the change we deserved?
If you check Reddit this week, the DevOps team did an AMA with the Star Citizen Reddit. And embedded in that AMA is a list of the integrations. It's a chart of all the different integrations from the different builds that have to be resynced. And you can see why something like this happened. It's a very complex process. I couldn't do it. Those guys are wizards over there who do it.