Calix Reneau · DesignerRelative to what was in previous patches, yes. I mean, time to kill basically just keeps growing as things get larger and as we playtest more.
Jared Huckaby · Host, Community ManagerYeah, and the first patch that has multi-crew ships isn't even online yet.
Calix Reneau · DesignerYeah, so the shields and the armor, those things are getting tweaked and retweaked and are in fact up for a total revision as we're doing our component refactors and bringing those in line with some of the designs that we've released and have been building up the code-side support for.
Randy Vasquez · DesignerOne thing we've mentioned is that as we get more multi-crew ships on board and more design and stuff like that, then we'll be looking into doing more and more and more balance passes, because we're never going to be done balancing.
Matt Sherman · DesignerOh, yeah. Because we're also just now introducing more of the medium-sized ships. We haven't really even gotten into the large and capital class stuff. So, like Calix said, the relative time to kill, yeah, that's going to probably increase for what you know, but then once we've also got something like the Idris-M in play, well, an Idris's time to kill against a Constellation could be a lot less if it lands a clean shot with that railgun. There's always going to be different levels of scale and balance, and it's ongoing and it will never, ever end.
Randy Vasquez · DesignerI can't wait to see the balance sheet on the fleet of ships that's going to take an Idris down.
Calix Reneau · DesignerYeah, the kind of work that you're going to have to bring to take one down.
Matt Sherman · DesignerThat's going to be interesting. But we know what components are in the Idris now. It does help.