Do you have anything planned for the Gladiator? It's kind of in a sorry state right now.
TL;DRThe team knows the Gladiator's state isn't ideal, already buffed its fragile bomb bay doors and wing mounts, and sees its old-style turret as the biggest remaining problem.
We're aware of where it sits. It's not ideal. A few patches back, it wasn't particularly publicized, but it did have some behind-the-scenes tuning done on it to try and boost its ranking up the analytics. And it did actually have a good impact on that, especially with XenoThreat, where torpedoes became a menace. It had some very big flaws in the setup that had gone untouched for a while. The bomb bay doors only had like 50 health, which is a stiff breeze. And so when you shot them, you lost half your torpedoes, because they were attached to the doors. So we buffed them up. We buffed some of the wing mounts, not the gun mounts on the wings, but where the wings actually attach to the body, because again, they had far too low hit points. And with just a strafing shot across the ship, if you did it from underneath, you'd hit the bomb bay and it would lose all of its torpedoes. You'd hit a wing, blow that off, and you've lost half your guns, half your missiles. So we did do that pass. From an art side, I think the turret probably is the biggest offender. It's very much our old methodology of doing turrets, where you're sat in a turret and the pitch is your neck, which isn't a great experience for keeping everything in view, compared to our more modern ships where you sit in almost a ball turret and it moves. And for me personally, that's where I want to go with all our turrets, because it provides a consistent experience across the board. You don't have these weird turrets where I'm in this turret and I look up and down and my neck moves that way because it's fixed. You're keeping it one-to-one with your inputs.