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In the new Jump Point there is mention of an update that will bring the ability to lower your wanted level by hacking a console. There will also be a need to defend it while that hack completes. What portions of FPS will need to be finalized and implemented for that update?asked by KuruptU4Fun1

TL;DRChris Roberts says nothing more is needed for the hacking and defending feature, since it's in 2.2, while FPS features like vaulting and parkour are being enabled step by step on the roadmap.

Well nothing really: that's all in 2.2.So what we're doing, I think I've mentioned this quite a few times, is on the FPS side we have a whole bunch of features and weapons that we're just methodically going through and enabling. A lot of it is content related: so getting the animations polished before we feel like they are ready for everyone to see or use, and the same on the assets. And some of it is making some of the mechanics work or move a little better. So we've got things vaulting, like going vaulting over obstacles and stuff, that isn't going to be in 2.2 but it will be in 2.3 for instance.And so what we've been doing is knocking off the cover mechanic; things like prone or crouching; and various things in 2.2. We have physicalised EVA which is actually really cool, you get a real sense of inertia; you have to be a bit more wary in tight areas because we're actually properly simulating so it is like flying around a spaceship in a tight area: you don't really want to bang up against things because it will give you a bit of an impulse. But when you get it down I think it cooler and more exhilarating and we'll be adding more and more things that will make that cooler.So that's just our plan: we're continually adding more and more functionality to FPS. Our goal is the FPS is going to be very comparative to to other FPS's out there that have a whole bunch of cool detail and accuracy. So we're not really aiming to be a simplified 'run and gun' shooter we're actually aiming to be much more tactical and considered, and have that reflect in a lot of the FPS mechanics. So there will be a lot of options and things you can do, and stances, and actions, and ultimately it will have the ability to do parkour with sliding and vaulting over stuff and ledge grabbing and all of the rest of the stuff.So that's all on the roadmap. We've captured animations for all of it. We're slowly churning through the thousands of animations and hooking it up and making sure the animation blending works and all the various things you have to worry about to make it work well. But I'm pretty confident that when it's all said and done it will be actually pretty damn cool.

10 for the Chairman›Episode 77·
Published on this date.29 Feb 2016