Simon Bursey · UI DirectorWell, I checked with Rich Tyrer about this just now. And so yes, at the moment, that's the way it's going to work.
David "Bone" Gill · UI tech team / UI systems programmerSo I think technically it'd be harder not to, thinking it through. It'd be really hard to exclude that data. If you know about the ship, you know about the inner workings; you might not necessarily know who's walking through it at any time, but you might go, hmm, that door seems to have opened and closed.
Simon Bursey · UI DirectorSo it does have gameplay implications, so it might make it trickier for some people, but also for people who do want to snoop on that stuff, it's going to be a fun bit of gameplay as well, I think.
Jared Huckaby · Host, CommunitySo a couple of layers to that. One is whether you can see people walking in your ships. Another one, whether you can identify them. If they've done something to hide their presence, maybe you don't see them, but you'd still see your own doors opening and closing in your ship.
David "Bone" Gill · UI tech team / UI systems programmerSo yeah, a couple of different layers. The markers on the interior map are what you detect on the radar. So if you can detect people, like we saw with the ping stuff in the demo that we did, then they will also appear on the interior map. But as you were saying, if they've got some mechanism of hiding themselves, then maybe they won't be so clear on the interior map as well.
Zane Bien · UIWe have the ability to hide and show different render layers. We could hide all doors if that's some gameplay requirement. Also, you're able to see the weapons on the ship as well and all the different components. We can hide those individually. I don't know if it's something where we get a base schematic of the ship, and then you have to hook into the ship to get that extra information or whatever. We just have that capability in the display.
Simon Bursey · UI DirectorYeah, the fact it's live is really cool, and we haven't really explored that too much for now, so maybe there'll be some interesting gameplay that comes out of that as well.