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Any chance that certain rooms in our hangar can have a password to lock the door? This could keep prying eyes or other citizens off of the gear or equipment in storage rooms when inviting others to your hangar.asked by General Jack O'Neill

TL;DRLockable, passcode-protected rooms and ship lockdowns are planned via the GHOST system, but not at the start of the social module, though some will appear in Squadron 42.

Yes, so we're definitely going to have the ability to have security or pass codes or have them set to only open for you versus someone else. That's not something that will be in action for the beginning of the social module, but longer term it's definitely part of the plan. Planning to have security lockdowns, so if someone boards your ship, you can lock it down. When people try to board the ship there will be a minigame where they try to open the door by decrypting or decoding it. That is all functionality we're planning on.We have this system which we call GHOST, which is a game object state machine that we're working on which will drive a lot of logic of rooms and rooms are in both spaceships and environments like the hangars. That is logic rules for each one of the rooms that can do things like lock doors down. You can put everything in an emergency state and then the GHOST could set everything to have flashing/blinking red lights and klaxons going. We're very much planning to have that functionality, although it won't be day 1 [social module]. Although, you will see some this stuff in Squadron 42.

10 for the Chairman›Episode 54 (2015.02.23)·
Published on this date.23 Feb 2015