Will the ship be able to produce enough power to run all six turrets at once, or will sacrifices have to be made in order to do so?
TL;DRThe Hammerhead can currently run all six laser turrets, but if power proves a problem they would change the weapons first, and they hedge because power and heat balancing keeps shifting.
It can run six at once. I'm trying to remember whether it was this ship or another one that we talked about in the initial concept that was sort of borderline in its power consumption. At the moment, it does have laser repeaters on all the turrets, but if they need to change, because we don't want to have a repeat of the 600i situation where even doing basic maneuvers it struggled power-wise, then we will change the weapons first. So they are big guns. They do take a lot of energy, being laser weapons. So there are multiple ballistic options that we can put on it to alleviate that. The stats on the stats page are still correct to my knowledge. We've not decided to add an extra... It hasn't got big enough to warrant having extra power plants or shields chucked in it.
And of course, in the future, once the full breadth of Item 2.0 and the components is out, things like the power plants, you'll be able to upgrade, not necessarily the size, but the grade and type of power plants for these types of things. So you'll be able to tune aspects of the ship.
Yeah, you can overclock them. Now, with 3.3, you'll be able to overpower them, which is sort of like a light overclock. It's pushing it past 100%. So you get a little bit more power with a little bit of increased wear, whereas overclocking is all the power and all the wear.
And overclocking is for a very short amount of time.
Yeah, you don't want to be in that for a long period of time. So that's sort of the difficulty we had 10 months ago, that we didn't know how much of this would be in by the time it came out. So we always hedge our bets when we're discussing power consumption so far in advance. Especially as the numbers we have have changed a lot in the last few patches in terms of power and heat and all the balancing that's gone into that, which Adam has been part of as well. It's always very tricky to go, yes, it will work with five weapons, but the sixth one will push it over the limit. There's so many variables in our ships that it's very hard to do that on paper in advance.
And I don't think anyone's going to complain that, oh no, my Hammerhead can power all my laser repeaters now out of the box. It's something we noticed with the power tunings we did in the previous patch with the Sabre. It runs very close to its limit if you go all energy weapons on it. So there is a big tangible difference to running an all-ballistics loadout. You have so much reserve power left to be able to put into your shields, to be put into your thrusters, to be put into your coolers, that you've got the options there. And it only gets bigger with bigger ships.
The Sabre was really the odd one out when it came to balancing stuff like that. So much larger and more energy weapons than most other ships of its size.
More shields. Yeah, when we did that power change, there were three or four ships that were just so far out. They would not behave. Like the Glaive, with its size five guns on a relatively small ship as well.