Todd Papy · PU Live Game DirectorSo right now we're doing experiments, we're playing around with it to basically get rid of a lot of the leading or follow pips. Basically, when you have different weapons that would have different pips, this is a way for us to unify the system. So it's about staying on the tail and it's more about keeping them in the center of your screen. And then over time, those weapons will converge, and then you'll be able to fire.
Todd Papy · PU Live Game DirectorWe just saw the first iteration on Tuesday. And so I think part of it is just going to be the playing, the balancing, the adjusting, making sure that we have the parameters work, making sure that nothing feels too overpowered and balanced. So that will be one of the main things, besides IFCS 2.0, that we focus on in PTU.